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C'est le dernier deck de Mike Long…

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The deck that I’ll reveal to you in a few second, Suicide Virus Type I, is largely based around ABUSING the already very powerful Yawgmoth’s Will. In fact, I predict that this deck will be the ‘straw that broke the camel’s back’—and will finally get Yawgmoth’s Will BANNED in Type I! Sucide Virus Type I I’ve gotten a lot of excited emails about DVD 3 of my MTG Secrets Home Study Course, Suicide Virus. That DVD chronicles the creation of a specialized version of ‘Affinity’ for Standard that I would eventually use to qualify for this years National Championships. A version of the deck was also used to win Grand Prix Brussels this year. I really like Affinity, but I noticed some different things about the artifact-based Affinity deck that seemed to escape most other deck builders. I’m not saying that I always built the ‘best’ Affinity deck for a given tournament, in fact several teams put together outstanding versions of Affinity over the last year. I am saying that I tended to focus on an aspect of Affinity that many other deck builders seemed to miss. If there is one big difference between the way I build most of my decks from most other deck builders. I think I pay a LOT more attention to the COST portion of a card’s ‘cost’ to ‘effect’ ratio. I really like it when my cards cost less, even if they have less powerful individual ‘effects’. I’d like you to notice the word ‘individual’ in the previous sentence. That’s because this is the key to my ‘cost’ analysis of Magic cards. While the cards I often choose to play have a lower individual ‘effect,’ they usually have a much greater combinative ‘effect’ because I cast more spells earlier than most of my opponents. That’s because the less you ‘pay’ for a card, the more cards you can play. The more cards you have in play, the more cards synergy you can take advantage of. I use synergy to refer to the concept of two cards working together to produce a more potent effect than the sum of those two cards. For instance Skullclamp on it’s own isn’t much of a card. Nor is a Disciple of the Vault. But if you put them together you can pay 1 mana for 2 new cards, and still have a Skullclamp left over. ] Ok, this all makes sense so far, you say, but a lot of deck builders had Skullclamp and plenty of 1/1 creatures for 1 mana in their decks. What was I doing that was DIFFERENT. I was using my Skullclamps a turn earlier by taking full advantage of Chrome Mox. A lot of deck builders didn’t like putting Chrome Mox in their decks because they lost ‘card economy.’ That is to say, in order to play Chrome Mox they had to lose a spell from their hand. While I knew that was true, I also knew that by having Chrome Mox I would usually get my stuff in play a turn earlier, every turn of the game. This is especially true since Chrome Mox acts just like an Artifact Land, key engine to the Affinity deck because it both feeds satisfies Affinity cost, but also gives you artifacts to sacrifice to your Arcbound Ravager later in the game. While I can’t go over all the details and the blow by blow creation of the Standard version of Suicide Virus, especially how I reconciled the additional ‘cost’ of Chrome Mox, I can tell you that Chrome Mox was a key to that deck. And that deck was one of the decks that helped Skullclamp get BANNED from Standard and Extended earlier this year. Ok, so what does all of this have to do with Type I? Actually, quite a bit! In fact Thursday night, as I lay in bed, thinking about Magic, my mind started processing just how neat Chrome Mox was in Suicide Virus, I started thinking how AWESOME it would be to not just have 4 Moxes. I started thinking about how FAST the deck could be if you had 13 ‘Moxes’, all of them different. I thought how many options the deck would have You see, in Type I there are a lot of cards that act like Chrome Mox. And with that many cards, many affinity cards like Skullclamp and Thoughtcast could be at their BEST. I KNEW I could make a great Affinity deck in Type I, but I needed more than just the standard fare. The first thing I did was do a little bit of research. I wanted to see who else had built and tested Type I Affinity Decks, and what ideas they had. Most interesting decklist I saw was trying to take advantage of Mishra’s Workshop to power out tons of regular Affinity style creatures like Frogmites and Myr Enforcers. It seemed like a good start, and I put it together and did a few ‘test draws’ with it. What I found was a deck that on a good draw could throw out a bunch of monsters and beat its opponent up in 4-5 turns. But it wasn’t consistent enough, and I just didn’t see Frogmite and Myr Enforcers as the end all be all in Type I. I did, however, learn something critical from my researching this Affinity deck. He had two cards I hadn’t thought of yet which would end up being critical to Suicide Virus—Tolarian Accademy and Crop Rotation. With all of the ‘moxes’ that I planned to use in this deck (don’t worry, I’ll show you ALL of them☺) plus regular Artifact Lands I knew Tolarian Academy would be a key card in this deck. So much so that it would be worth it to play with Crop Rotation just to get the Academy. Crop Rotation also allows you to do some neat tricks with your Academy and Yawgmoth’s will—I’ll show you that in a bit. After my research, now I wanted to search all of the card sets out there to look for new cards that no one else had thought of that might give the deck a ‘turbo boost.’ I quickly found a card that no one else was talking about, but a card that is so powerful that I think it actually may need to be restricted in Type I. That card is Artificer’s Intuition. This card reminded me right away of another powerful card, Survival of the Fittest. Survival was so powerful that it was not only banned in Standard play after not too long, but was also eventually banned in Extended as well! While Artificer’s Intuition was obviously more limited than Survival, I knew that there were several key cards to Affinity like Skullclamp that it could fetch. I also realized that it could fetch any of the deck’s ‘Moxes’ including the most powerful ‘Mox’ of all—the Black Lotus! Being able to pay 1 blue mana and any artifact mana ffor 3 mana of any color seemed like a good deal to me. Now I was really getting excited. I realized that since Skullclamp could provide a consistent source of card drawing only if you had a steady supply of creatures to feed it, that we’d have to include some 0 and 1 cost artifact creatures to fuel the Clamp. I chose Ornithopter and Myr Servitor. I know these might seem like strange cards in Type I, but in combination with the rest of the cards of the deck, especially the Artificer’s Intuition I knew these cards could be winners. For instance, with 4 mana and 1 artifact, Artificer’s Intuition could make you 4 1/1 creatures that you could then turn into 8 cards with a Skullclamp and 4 more lands (now you’re also starting to see why it’s so important to have Tolarian Academy around for mana!). The next resource I turned to was the Type I Banned and Restricted list which will tell you which cards are already deemed ‘too dangerous’ to allow deckbuilders to use 4 of them. I scanned that list and found a bunch of cards I thought could fire the deck up including search cards Vampiric Tutor, Mystical Tutor and Demonic Tutor. First of all, all three of these cards would allow me to search my deck for 2 of the big ‘lynchpin’ restricted cards to the deck, Yawgmoth’s Will and Tolarian Academy (Mystical Tutor can fetch Crop Rotation which can get the Academy) The search cards also generally ‘grease the wheels’ of the deck, getting whatever card you might be missing and need at a particular time. I noticed that in test games the deck often drew several cards every turn because of Thoughtcast and Skullclamp, and was more often limited by amount of Mana in a given turn rather than number of cards, so I also added Fastbond. This card allows you to empty all lands that start backing up in your hand and put them to good use. Once I was done with that step, I shared my decklist with Mike Krzywicki to see if he had any recommendations. He did have one, which ironically I had missed. A now restricted Burning Wish in the main deck would not only give me access to Balance and Mind Twist in the sideboard, but more importantly, would also allow me to use all of that Tolarian Academy mana to cast either the restricted Mind’s Desire or Time Spiral (if I hadn’t already cast several spells that turn) out of my sideboard. Now I’ll show you the final decklist, but keep reading on because next I’m going to show you a couple of turn 2 kill ‘test draws’ that I had with this deck during some breaks when I was writing this report. I’ll also show you how you can build this deck…right now and start playing it yourself!

Suicide Virus Type I 1 Mox Jet 1 Mox Emerald 1 Mox Sapphire 1 Mox Ruby 1 Mox Pearl 1 Mox Diamond 1 Chrome Mox 1 Lotus Petal 1 Black Lotus 1 Lion’s Eye Diamond 1 Mana Crypt 4 Ornithopter 4 Disciple of the Vault 1 Vampiric Tutor 1 Mystical Tutor 1 Ancestral Recall 1 Fastbond 1 Crop Rotation 1 Mana Vault 1 Sol Ring 4 Skull Clamp 4 Myr Servitor 1 Burning Wish 3 Arcbound Ravager 1 Demonic Tutor 1 Time Walk 4 Artificer’s Intuition 1 Yawgmoth’s Will 4 Thoughtcast 4 Seat of the Synod 2 Vault of Whispers 2 Glimmervoid 2 City of Brass 1 Gemstone Mine 1 Tolarian Academy

Sideboard: 1 Mind’s Desire 1 Balance 1 Mind Twist 3 Hydroblast 1 Zuran Orb 3 Duress 1 Engineered Explosives 1 Tendrils of Agony 1 Regrowth 1 Time Spiral 1 Overload Here are images of the rest of the cards in the deck that I haven’t shown you yet (I told you there were a bunch of different cards!)

How I Actually Play This Deck I know there are a bunch of cards here that may be brand new to you. Even if you know them well, you may not know how they all work together to produce explosive results. Because of that, and because of an opportunity I’m going to give you in a moment, I’d like to show you exactly how this deck can win so fast. I shuffled the deck carefully and then drew 7 cards a couple of times while I was creating this report. Though I wasn’t playing against another deck I think you’ll get a very good idea of how this deck works. If these detailed accounts start making you a bit dizzy, skip to the next section and I’ll tell you how to use them to teach you exactly how to use this deck.

Game 1: Opening Hand: Tolarian Academy, Myr Servitor, Sol Ring, Mox Pearl, Black Lotus, Skullclamp, Crop Rotation. Turn 1. Play Tolarian Academy, Ornithopter, Mox Pearl, Black Lotus. Use Pearl to play Sol Ring. Tap Sol Ring to play Myr Servitor and Skullclamp Tap Academy for 5 Blue mana. Kill servitor with clamp. Draw Mystical Tutor and Myr Servitor (good times!). Play Myr Servitor. Play Mystical Tutor, placing Yawgmoth’s Will on top of library. Mana burn for 3 (this was a mistake by the way) Turn 2 Draw Yawgmoth’s Will. Upkeep, move Myr Servitor from Graveyard into play. Tap Academy for 5 blue. Sacrifice Lotus for 3 green mana. Play Crop Rotation, sacrificing Tolarian Academy. Fetch Vault of Whispers from deck and put it into play. Use 1 green to kill myr servitor to draw 2 cards: Chome Mox and Mana Crypt. Use 1 blue to kill 2nd Myr Servitor to draw 2 cards: Thoughtcast and Artificer’s Intuition. Use 2nd Blue to play Thoughtcast. Draw: Mox Emerald and Seat of Synod. Play Mana Crypt and Mox Emerald Use Mana Crypt and Vault of Whispers to play Yawgmoth’s Will Play Tolarian Accademy and Black Lotus from graveyard. Use 3rd blue to play Thoughtcast from graveyard, draw: Vault of Whisper’s and Vampiric Tutor. Use Sol Ring to play 2 Myr Servitor from graveyard Play Chrome Mox from hand, imprinting Artificer’s Intuition. Tap Academy for 10 blue mana (blue total now 12) Use Mox Emerald to play Crop Rotation from graveyard, sacrificing Vault of Whispers to get Glimmervoid. Use 1th Blue to use Mystical Tutor from graveyard to fetch Burning Wish and place it on top of library. Use 2nd blue to Skullclamp Servitor. Draw Ornithopter and Burning Wish. Sacrifice Lotus for 3 black Mana. Play Vampiric Tutor. Place Time Walk on top of Library. Use 3rd blue to Skullclamp 2nd Servitor: Draw Time Walk and Skullclamp. Play Ornithopter. Use 4th blue to play skullclamp. Use 5th and 6th blue to double clamp Ornithopter: draw: Lotus Petal, Disciple of the Vault, Mox Diamond and Thoughtcast. Use 7th Blue to Thoughtcast. Draw: Arcbound Ravager and Vault of Whispers. Use 8th Blue and Mox Pearl to play Time Walk. Play Mox Diamond, discarding Vault of Whispers Play Lotus Petal. Use Glimmervoid for red, use Pearl to play Burning Wish, fetching Mind’s Desire from sideboard. Use Chrome Mox for Black. Play Disciple of the Vault Sacrifice Lotus Petal (making my opponent lose 1 life) and Mox Diamond plus 4 remaining blue to play Mind’s Desire. Including the Mind’s Desire I’ve now got 22 copies of Mind’s Desire on the stack (note that there are only 30 cards left in my deck!) These are my Mind’s Desire cards that I can play free: 2 Disciple of the Vault, 2 Artificer’s Intuition, Mox Ruby, Skullclamp, Lion’s Eye Diamond, 2 Seat of the Synod, Gemstone Mine, 2 Ornithopter, Mox Jet, Thoughtcast, 2 Glimmervoid, Mox Sapphire, Myr Servitor, Mana Vault, Ancestral Recall, City of Brass. To make things ‘fast’ I play the 3 Moxes, the Lion’s Eye Diamond, Myr Servitor, the Skullclamp, 2 Ornithopters and the Mana Vault and the 2 disciple of the Vault. I use the Mana Vault for 3 mana to play Arcbound Ravager from my hand. I now have 3 Disciple of the Vault and 16 Artifacts in play. When I sacrifice all of those artifacts to the Arcbound Ravager I’ll make my opponent lose 48 more life! Wow, fast game! Game 2: Opening Hand: Mox Ruby, Seat of the Synod, 2 Artificer’s Intuition, Skullclamp, Arcbound Ravager, Burning Wish Turn 1: play Mox Ruby, Seat of the Synod and Artificer’s Intuition. Turn 2: Draw Mox Pearl, Activate Artificer’s Intuition: discard Arcbound Ravager, fetch Black Lotus. Sacrifice Lotus for 3 Blue mana. Activate Artificer’s Intuition discard Skullclamp to fetch Chrome Mox, Play Chrome Mox imprinting Artificer’s Intuition. Play Mox Pearl. Tap Ruby, use blue from Black Lotus to cast Burning Wish, fetching Balance. Tap Pearl, use last blue from Black Lotus to cast Balance. Result: both players keep 1 land, all non-creature artifacts, and all enchantments. They sacrifice everything else. (so my opponent loses their whole hand, any creatures, and all but 1 land). I keep Artificer’s Intuition, Mox Pearl, Mox Ruby, and Chrome Mox imprinted to blue and Seat of the Synod. I’m in great shape! My opponent? Not so much. Turn 3: I draw Lotus Petal. Activate Artificer’s Intuition: discard Lotus Petal to fetch Myr Servitor. Activate Artificer’s Intuition discard Myr Servitor to get Myr Servitor. Play Myr Servitor. Turn 4: Place Myr Servitor from graveyard into play. Draw Ornithopter. Activate Artificer’s Intuition: discard Ornithopter, to get Skullclamp. Play Skullclamp, using Pearl mana. Use Ruby mana to use Skullclamp to kill a Servitor. Draw Mox Sapphire, Ornithopter. Use Seat of Synod to use Skullclamp to kill a Servitor, draw Yawgmoth’s Will and Mystical Tutor. Play Sapphire, Activate Artificer’s Intuition: discard Ornithopter to get Mox Jet Turn 5: Upkeep: use Sapphire mana to use Mystical Tutor to place Time Walk on top of library. Draw Time Walk. Use Chrome Mox and Mox Ruby to play Time Walk. Turn 6 (Time Walk turn) Draw Artificer’s Intuition Play Mox Jet. Use Mox Pearl, Seat of Synod and Mox Jet to play Yawgmoth’s Will. Play these from graveyard for 0 mana: Black Lotus, Lotus Petal 2 Ornithopter Use Mox Sapphire to play Skullclamp from graveyard. Use Seat of Synod and Chrome Mox to double Skullclamp Ornithopter: draw 4 cards: Disciple of the Vault, Ravager, Artificer’s Intuition and Glimmervoid. Play Glimmervoid. Use Lotus Petal and Glimmervoid for Blue. Play Time Walk. Turn 7 (Time Walk turn) Draw: Gemstone Mine. Use Jet to cast Disciple of the Vault. Use Glimmervoid for Blue and Sapphire to Cast Arcbound Ravager Attack with Ornithopter. Sacrifice the following cards to Arcbound Ravager (each time forcing opponent to lose 1 life: Black Lotus, 2 Skullclamp, Seat of Synod, Mox Ruby, Mox Jet, Mox Sapphire, Chrome Mox, Mox Pearl. Ravager is now a 10/10, opponent is at 11 life. Sacrifice Arcbound Ravager to itself (doing 1 loss of life to opponent) move 10 modular counters over to attacking Ornithopter making it a 10/12. 10 damage to opponent with 10 life. Game Ok, I know this game went 7 turns, and in a tournament I’d probably played more conservatively, but I did wipe out my opponent’s entire game except for 1 land on turn 2, and then Time Walk twice. Note that it also would have been much better for me to use the Black Lotus on turn 6 instead of the Lotus Petal—I could have also cast the Arcbound Ravager in my graveyard, and attacked with it using the Ravager I cast on turn 7 as insurance against removal instead of as my main plan. Your ‘Free’ Suicide Virus Type I Deck… Ok, I really want you to be able to ‘play Type I’ and so I’m going to ‘give you’ my Suicide Virus Type I deck…sort of. All you need to do is click here for all the cards you need to play Suicide Virus Type I. Print this PDF and then cut the cards out and stick them over top of any 75 sleeved cards. Now that you’ve done that, what I want you to do is take those cards and re-play the two games I showed you above, card by card. And while you’re making plays I want you to ask yourself these two questions constantly: ‘Why did Mike make this play?’ and ‘Would I do something different?’ When you’ve done that I want you to play several games on your own. See how fast you can deal 20 damage against zero resistance. My bet is that this will be the single most valuable training exorcize you have ever done for Magic—and the most fun as well! So get to work having fun! Regards, Mike Long

suicidevirus.txt · Last modified: 2013/01/30 17:50 by