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magicthegathering:ubastax [2013/01/30 17:53]
127.0.0.1 external edit
magicthegathering:ubastax [2014/01/30 23:52] (current)
carl migration
Line 1: Line 1:
-MagicTheGathering > [[TypeOne]] +====== Uba Stax 14/​04/​2005 ​======
- +
-{{Toc}} +
- +
-=== Uba Stax 14/04/2005 ===+
 by Robert Vroman ​ by Robert Vroman ​
-((http://​www.starcitygames.com/​php/​news/​event/​9446.html Top 8 at Chicago SSG Power 9 Chicago)) +[[http://​www.starcitygames.com/​php/​news/​event/​9446.htmlTop 8 at Chicago SSG Power 9 Chicago]] 
-Discussion on TMD: ((http://​www.themanadrain.com/​forums/​index.php?​topic=22768.0 Uba Stax))+Discussion on TMD: [[http://​www.themanadrain.com/​forums/​index.php?​topic=22768.0Uba Stax]]
  
- +<​code>​4 Goblin Welder
-4 Goblin Welder+
 1 Gorilla Shaman 1 Gorilla Shaman
 1 Wheel Of Fortune 1 Wheel Of Fortune
Line 65: Line 60:
 1 Red Elemental Blast 1 Red Elemental Blast
 1 Bosh, Iron Golem 1 Bosh, Iron Golem
-1 Maze Of Ith+1 Maze Of Ith</​code>​
  
-=== José Luis González Requejo 14/05/05 === 
-((http://​solomoxen.com/?​page=7&​id=33#​9 9 Championnat de France Vintage 2005)) (61 cartes) 
  
-4 Goblin Welder +====== Robert Vroman 26/06/05: Mono-red ====== 
-1 Wheel of Fortune+[[http://​www.themanadrain.com/​forums/​index.php?​topic=23614.0| top 8]] (22 players)
  
-1 Demonic Tutor +<​code>​4 Bazaar of Baghdad
-1 Vampiric Tutor +
-1 Yawgmoth'​s Will +
- +
-1 Ancestral Recall +
-1 Mystical Tutor +
-1 Time Walk +
-1 Tinker +
- +
-1 Black Lotus +
-3 Chalice of the Void +
-3 Crucible of Worlds +
-1 Darksteel Colossus +
-1 Karn, Silver Golem +
-1 Mana Crypt +
-1 Mana Vault +
-1 Memory Jar +
-1 Mox Emerald +
-1 Mox Jet +
-1 Mox Pearl +
-1 Mox Ruby +
-1 Mox Sapphire +
-2 Phyrexian Furnace +
-4 Smokestack +
-1 Sol Ring +
-1 Trinisphere +
-1 Triskelion +
-3 Uba Mask +
- +
-1 Badlands +
-3 Bazaar of Baghdad +
-4 Mishra'​s Workshop +
-3 Polluted Delta +
-1 Strip Mine +
-1 Tolarian Academy +
-1 Underground Sea +
-3 Volcanic Island +
-3 Wasteland +
- +
-Sideboard:​ +
-1 Gorilla Shaman +
-1 Rack and Ruin +
-3 Red Elemental Blast +
-1 Viashino Heretic +
-2 Blue Elemental Blast +
-1 Chalice of the Void +
-2 Duplicant +
-2 Jester'​s Cap +
-1 Tormod'​s Crypt +
-1 Triskelion +
- +
-=== Loïc Cara 14/05/05 === +
-((http://​solomoxen.com/?​page=7&​id=33#​11 11 Championnat de France Vintage 2005)) +
- +
-1 Balance +
- +
-4 Goblin Welder +
- +
-1 Demonic Tutor +
-1 Vampiric Tutor +
- +
-1 Ancestral Recall +
-1 Tinker +
- +
-1 Black Lotus +
-4 Chalice of the Void +
-3 Crucible of Worlds +
-2 Karn, Silver Golem +
-1 Mox Emerald +
-1 Mana Crypt +
-1 Mana Vault +
-1 Mox Jet +
-1 Mox Pearl +
-1 Mox Ruby +
-1 Mox Sapphire +
-3 Smokestack +
-1 Sol Ring +
-1 Sundering Titan +
-4 Tangle Wire +
-1 Trinisphere +
-1 Triskelion +
-3 Uba Mask +
- +
-4 Bazaar of Baghdad +
-3 City of Brass +
-4 Gemstone Mine +
-4 Mishra'​s Workshop +
-1 Strip Mine +
-1 Tolarian Academy +
-3 Wasteland +
- +
-Sideboard:​ +
-3 Ray of Revelation +
-2 Rack and Ruin +
-2 Ensnaring Bridge +
-3 Phyrexian Furnace +
-4 Sphere of Resistance +
-1 Triskelion +
- +
-=== Robert Vroman 26/06/05: Mono-red === +
-((http://​www.themanadrain.com/​forums/​index.php?​topic=23614.0 top 8)) (22 players) +
- +
-4 Bazaar of Baghdad+
 4 Mishra'​s Workshop 4 Mishra'​s Workshop
 5 Mountain 5 Mountain
Line 213: Line 104:
 3 Orb of Dreams 3 Orb of Dreams
 1 Null Rod  1 Null Rod 
-2 Maze of Ith+2 Maze of Ith</​code>​
  
-=== Robert Vroman: 02/07/05 mono-red ===+====== Robert Vroman: 02/07/05 mono-red ​======
  
 Same deck as 26/06/05 played at Origins. Same deck as 26/06/05 played at Origins.
 +
 Managed 3-1-2, 4-0-1 (1st) and 4-0-0 (1st). Managed 3-1-2, 4-0-1 (1st) and 4-0-0 (1st).
  
-<[the only things Im thinking of changing is to finaly get rid of the riftstone portal for a red fetch, bc as neato a bit of tech it is to get bazaars to tap for mana and a free discard, Id rather more reliably hit red mana. Also, if oath is on the decline, dream ball becomes much less necesary as a sideboard option. maybe REBs instead for all the drain decks.]>+the only things Im thinking of changing is to finaly get rid of the riftstone portal for a red fetch, bc as neato a bit of tech it is to get bazaars to tap for mana and a free discard, Id rather more reliably hit red mana. Also, if oath is on the decline, dream ball becomes much less necesary as a sideboard option. maybe REBs instead for all the drain decks.
  
-=== Robert Vroman: 30/07/05: 1st at Chicago SCG power 9 ===+====== Robert Vroman: 30/07/05: 1st at Chicago SCG power 9 ======
  
-Main deck:+<​code>​Main deck:
 -1 Bloodstained Mire -1 Bloodstained Mire
 +1 Barbarian Ring +1 Barbarian Ring
Line 238: Line 130:
 2 Orb Of Dreams 2 Orb Of Dreams
 1 Uba Mask 1 Uba Mask
-2 Maze Of Ith+2 Maze Of Ith</​code>​
  
-<[re: sideboarding+re: sideboarding 
 +>  
 +> taking out the duplicants against morrison was a mistake. as soon as he played heretic I was afraid I was boned, ie kill my chalice @ 1, then swords my heretic, then dominate my board. if I had known about the heretic 
 +> I would have probably brought in extra dupes, as the little viashino badass is terrifying. 
 +>  
 +> the standard boarding plans are: 
 +> if I win game 1, take out chalice, unless Im facing combo or draingifts. I keep it in for goblins too, bc chalice @ 1 is so good against them. 
 +> if im facing workshop or goblins, or any other primarily permanent based deck, I take out uba mask, bc it loses a big chunk of its potency when theres no opp counterspells to erase, and dedicated hate would be more worthwhile. 
 +> against workshop, I take out trisphere every time, even if Im still going first. if my deck is designed to play around it, so is theres. 
 +> I also board out uba against cerebral assassin, which is a scary matchup bc they play welders and bazaars and can completely turn my engine against me. fortunately Ive faced this deck precisely zero times in any tournament of consequence. 
 +> any time I board out uba, I usually take out wheel of fortune, since I primarily play it for the mind twist effect. 
 +> if Im facing something that has no artifacts except mana, I usually lose the n-rods, unless its something like draingifts that really abuses black lotus multiple times. 
 +> control slaver is probably the hardest deck to board against, bc everything in the main is effective, yet I really need to bring in welder hate. losing game 1 to CS sucks in terms of the match strategy. I usually end up taking out duplicants, bc 6 mana is a lot to take out a 1/1, and dupe is bad against trike and bus, since you dont win card advantage either way. if Im playing someone who Im sure knows how to play against ubastax, then I keep the duplicants in bc welder advantage is so key then. 
 +> against drain gifts, I have to size up my opponent. if they are good I will board out the duplicants, bc opp wont give me an opportunity to remove the colossus before 2xwalking. or they will assume I brought more dupes in and concentrate on the tendrils win, never offering up dsteel as a target. I will keep in all the mana denial and aim for a total constriction of their early game rather than trying to recover after theyve landed the tinker. on the other hand a bad player will go all in on tinker first chance they get, so theres no reason not to snipe them easily w 4x dupes and mazes. 
 +> Against Oath, I bring in the mazes, dream balls and extra dupes. I usually take out all my non-welder/​duplicant creatures. 
 +> against goblins I used to bring in orb of dreams to slow down their haste guys, but Ive found having to wait a turn for blockers and mazes to untap was killing me more than it saved me. 
 +> against fish I bring in mazes, darts, dupes, and take out nulls and chalices, but it barely matters, that matchup is a bye. 
 +>  
 +> I think that covers all the major matchups. 
 +>  
 +> re: maze of ith 
 +> Ive found that maze is actually better in the matchups where it looks not as good. maze is awesome at crippling the clock of a swarm deck like fish or goblins, more so than hoping to perpetually stall mega creatures from oath and tinker. however not every tinker/oath deck actually run strip effects, and the time they sit around waiting to find it is usually enough for soot counters to build up. 
 +>  
 +> re: energy flux 
 +> Ive loosely kept track and Im certain I have a winning record in all the games my opponent has resolved energy flux against me. its just not that scary a hoser. It might cost me a few locks, but a welder will play through it no sweat, or as long as I can afford to keep an uba on the table, theyre still F-d, bc decks that play e-flux typically suffer bad when all their counters and draw get removed before theyre used. 
 +>  
 +> re: barbarian ring 
 +> I havnt tested barbarian ring extensively yet. it wasnt much of a factor in chicago, but I only played against a few welder decks. I agree b-ring fits the permanents-only philosophy of the deck much better than L-darts, which alone is enough to convince me to atleast replace them in the board. Im not sure more are necesary main, as Ive found 5 to be the right number of basics. 
 +>  
 +> re: wheel vs jar 
 +> memory jar gets turned off by n-rod and is nowhere good as wheel. w uba mask wheel is a mind twist plus a one sided draw 7. uba + wheel is the most broken play in the deck. memory jar gives them their original hand back, 
 +> so uba doesnt interact w it except for removing their cards instead of discarding them.]>
  
-taking out the duplicants against morrison was mistakeas soon as he played heretic I was afraid I was boned, ie kill my chalice @ 1, then swords my heretic, then dominate my boardif I had known about the heretic I would have probably brought in extra dupes, as the little viashino badass is terrifying.+====== Discussions ====== 
 +  * [[http://​www.themanadrain.com/​forums/​index.php?​topic=22768.0| Uba Stax]] 
 +  * [[http://​www.themanadrain.com/​forums/​index.php?​topic=22975.0| TWL Scuba Mask wins Ruby]] 
 +  * [[http://​solomoxen.com/​forum/​index.php?​topic=304.0| Uba Staxe]] 
 +  * [[http://​www.themanadrain.com/​forums/​index.php?​topic=25734.0| Uba Stax - pseudo primer]], 28/11/05
  
-the standard boarding plans are: +====== Robert Vroman: GRuba Stax (06/​01/​06) ​====== 
-if I win game 1, take out chalice, unless Im facing combo or draingifts. I keep it in for goblins too, bc chalice @ 1 is so good against them. +<​code>​1 Crop Rotation
-if im facing workshop or goblins, or any other primarily permanent based deck, I take out uba mask, bc it loses a big chunk of its potency when theres no opp counterspells to erase, and dedicated hate would be more worthwhile. +
-against workshop, I take out trisphere every time, even if Im still going first. if my deck is designed to play around it, so is theres. +
-I also board out uba against cerebral assassin, which is a scary matchup bc they play welders and bazaars and can completely turn my engine against me. fortunately Ive faced this deck precisely zero times in any tournament of consequence. +
-any time I board out uba, I usually take out wheel of fortune, since I primarily play it for the mind twist effect. +
-if Im facing something that has no artifacts except mana, I usually lose the n-rods, unless its something like draingifts that really abuses black lotus multiple times. +
-control slaver is probably the hardest deck to board against, bc everything in the main is effective, yet I really need to bring in welder hate. losing game 1 to CS sucks in terms of the match strategy. I usually end up taking out duplicants, bc 6 mana is a lot to take out a 1/1, and dupe is bad against trike and bus, since you dont win card advantage either way. if Im playing someone who Im sure knows how to play against ubastax, then I keep the duplicants in bc welder advantage is so key then. +
-against drain gifts, I have to size up my opponent. if they are good I will board out the duplicants, bc opp wont give me an opportunity to remove the colossus before 2xwalking. or they will assume I brought more dupes in and concentrate on the tendrils win, never offering up dsteel as a target. I will keep in all the mana denial and aim for a total constriction of their early game rather than trying to recover after theyve landed the tinker. on the other hand a bad player will go all in on tinker first chance they get, so theres no reason not to snipe them easily w 4x dupes and mazes. +
-Against Oath, I bring in the mazes, dream balls and extra dupes. I usually take out all my non-welder/​duplicant creatures. +
-against goblins I used to bring in orb of dreams to slow down their haste guys, but Ive found having to wait a turn for blockers and mazes to untap was killing me more than it saved me. +
-against fish I bring in mazes, darts, dupes, and take out nulls and chalices, but it barely matters, that matchup is a bye. +
- +
-I think that covers all the major matchups. +
- +
-re: maze of ith +
-Ive found that maze is actually better in the matchups where it looks not as good. maze is awesome at crippling the clock of a swarm deck like fish or goblins, more so than hoping to perpetually stall mega creatures from oath and tinker. however not every tinker/oath deck actually run strip effects, and the time they sit around waiting to find it is usually enough for soot counters to build up. +
- +
-re: energy flux +
-Ive loosely kept track and Im certain I have a winning record in all the games my opponent has resolved energy flux against me. its just not that scary a hoser. It might cost me a few locks, but a welder will play through it no sweat, or as long as I can afford to keep an uba on the table, theyre still F-d, bc decks that play e-flux typically suffer bad when all their counters and draw get removed before theyre used. +
- +
-re: barbarian ring +
-I havnt tested barbarian ring extensively yet. it wasnt much of a factor in chicago, but I only played against a few welder decks. I agree b-ring fits the permanents-only philosophy of the deck much better than L-darts, which alone is enough to convince me to atleast replace them in the board. Im not sure more are necesary main, as Ive found 5 to be the right number of basics. +
- +
-re: wheel vs jar +
-memory jar gets turned off by n-rod and is nowhere good as wheel. w uba mask wheel is a mind twist plus a one sided draw 7. uba + wheel is the most broken play in the deck. memory jar gives them their original hand back, so uba doesnt interact w it except for removing their cards instead of discarding them.]>​ +
- +
-=== Discussions === +
-  * ((http://​www.themanadrain.com/​forums/​index.php?​topic=22768.0 Uba Stax)) +
-  * ((http://​www.themanadrain.com/​forums/​index.php?​topic=22975.0 TWL Scuba Mask wins a Ruby)) +
-  * ((http://​solomoxen.com/​forum/​index.php?​topic=304.0 Uba Staxe)) +
-  * ((http://​www.themanadrain.com/​forums/​index.php?​topic=25734.0 Uba Stax - pseudo primer)), 28/11/05 +
- +
-=== Robert Vroman: GRuba Stax (06/01/06) === +
-1 Crop Rotation+
 1 Fastbond 1 Fastbond
  
Line 317: Line 211:
 1 Duplicant (*) 1 Duplicant (*)
 2 Tormod'​s Crypt 2 Tormod'​s Crypt
-1 Glacial Chasm (*)+1 Glacial Chasm (*)</​code>​
  
 (*) pas sûr (*) pas sûr
  
-=== Vroman goes back to mono-red (26/01/06) ===+====== Vroman goes back to mono-red (26/​01/​06) ​======
  
-4 Barbarian Ring+<​code>​4 Barbarian Ring
 4 Bazaar of Baghdad 4 Bazaar of Baghdad
 4 Mishra'​s Workshop 4 Mishra'​s Workshop
Line 358: Line 252:
 1 Jester'​s Cap 1 Jester'​s Cap
 2 Tormod'​s Crypt 2 Tormod'​s Crypt
-3 Maze of Ith+3 Maze of Ith</​code>​
  
 === Vroman 08/03/2009 === === Vroman 08/03/2009 ===
-((http://​www.morphling.de/​top8decks.php?​id=1015#​place6 list))+[[http://​www.morphling.de/​top8decks.php?​id=1015#​place6list]]
-+1 Mountain+<​code>​+1 Mountain
 -1 Wasteland -1 Wasteland
  
Line 379: Line 273:
 3 Pyrostatic Pillar 3 Pyrostatic Pillar
 2 Rack and Ruin 2 Rack and Ruin
-2 Tormod'​s Crypt+2 Tormod'​s Crypt</​code>​ 
 + 
 +[[http://​www.morphling.de/​reportarchives.php?​report=277| report]]
  
-((http://www.morphling.de/​reportarchives.php?report=277 report))+====== Blaine Christiansen 02/06/2013 ====== 
 +http://​morphling.de/​top8decks.php?id=1767#place1
magicthegathering/ubastax.txt · Last modified: 2014/01/30 23:52 by carl