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- | MagicTheGathering > [[TypeOne]] | + | ====== Uba Stax 14/ |
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- | {{Toc}} | + | |
- | + | ||
- | === Uba Stax 14/04/2005 === | + | |
by Robert Vroman | by Robert Vroman | ||
- | ((http:// | + | [[http:// |
- | Discussion on TMD: ((http:// | + | Discussion on TMD: [[http:// |
- | + | < | |
- | 4 Goblin Welder | + | |
1 Gorilla Shaman | 1 Gorilla Shaman | ||
1 Wheel Of Fortune | 1 Wheel Of Fortune | ||
Line 65: | Line 60: | ||
1 Red Elemental Blast | 1 Red Elemental Blast | ||
1 Bosh, Iron Golem | 1 Bosh, Iron Golem | ||
- | 1 Maze Of Ith | + | 1 Maze Of Ith</ |
- | === José Luis González Requejo 14/05/05 === | ||
- | ((http:// | ||
- | 4 Goblin Welder | + | ====== Robert Vroman 26/06/05: Mono-red ====== |
- | 1 Wheel of Fortune | + | [[http:// |
- | 1 Demonic Tutor | + | < |
- | 1 Vampiric Tutor | + | |
- | 1 Yawgmoth' | + | |
- | + | ||
- | 1 Ancestral Recall | + | |
- | 1 Mystical Tutor | + | |
- | 1 Time Walk | + | |
- | 1 Tinker | + | |
- | + | ||
- | 1 Black Lotus | + | |
- | 3 Chalice of the Void | + | |
- | 3 Crucible of Worlds | + | |
- | 1 Darksteel Colossus | + | |
- | 1 Karn, Silver Golem | + | |
- | 1 Mana Crypt | + | |
- | 1 Mana Vault | + | |
- | 1 Memory Jar | + | |
- | 1 Mox Emerald | + | |
- | 1 Mox Jet | + | |
- | 1 Mox Pearl | + | |
- | 1 Mox Ruby | + | |
- | 1 Mox Sapphire | + | |
- | 2 Phyrexian Furnace | + | |
- | 4 Smokestack | + | |
- | 1 Sol Ring | + | |
- | 1 Trinisphere | + | |
- | 1 Triskelion | + | |
- | 3 Uba Mask | + | |
- | + | ||
- | 1 Badlands | + | |
- | 3 Bazaar of Baghdad | + | |
- | 4 Mishra' | + | |
- | 3 Polluted Delta | + | |
- | 1 Strip Mine | + | |
- | 1 Tolarian Academy | + | |
- | 1 Underground Sea | + | |
- | 3 Volcanic Island | + | |
- | 3 Wasteland | + | |
- | + | ||
- | Sideboard: | + | |
- | 1 Gorilla Shaman | + | |
- | 1 Rack and Ruin | + | |
- | 3 Red Elemental Blast | + | |
- | 1 Viashino Heretic | + | |
- | 2 Blue Elemental Blast | + | |
- | 1 Chalice of the Void | + | |
- | 2 Duplicant | + | |
- | 2 Jester' | + | |
- | 1 Tormod' | + | |
- | 1 Triskelion | + | |
- | + | ||
- | === Loïc Cara 14/05/05 === | + | |
- | ((http:// | + | |
- | + | ||
- | 1 Balance | + | |
- | + | ||
- | 4 Goblin Welder | + | |
- | + | ||
- | 1 Demonic Tutor | + | |
- | 1 Vampiric Tutor | + | |
- | + | ||
- | 1 Ancestral Recall | + | |
- | 1 Tinker | + | |
- | + | ||
- | 1 Black Lotus | + | |
- | 4 Chalice of the Void | + | |
- | 3 Crucible of Worlds | + | |
- | 2 Karn, Silver Golem | + | |
- | 1 Mox Emerald | + | |
- | 1 Mana Crypt | + | |
- | 1 Mana Vault | + | |
- | 1 Mox Jet | + | |
- | 1 Mox Pearl | + | |
- | 1 Mox Ruby | + | |
- | 1 Mox Sapphire | + | |
- | 3 Smokestack | + | |
- | 1 Sol Ring | + | |
- | 1 Sundering Titan | + | |
- | 4 Tangle Wire | + | |
- | 1 Trinisphere | + | |
- | 1 Triskelion | + | |
- | 3 Uba Mask | + | |
- | + | ||
- | 4 Bazaar of Baghdad | + | |
- | 3 City of Brass | + | |
- | 4 Gemstone Mine | + | |
- | 4 Mishra' | + | |
- | 1 Strip Mine | + | |
- | 1 Tolarian Academy | + | |
- | 3 Wasteland | + | |
- | + | ||
- | Sideboard: | + | |
- | 3 Ray of Revelation | + | |
- | 2 Rack and Ruin | + | |
- | 2 Ensnaring Bridge | + | |
- | 3 Phyrexian Furnace | + | |
- | 4 Sphere of Resistance | + | |
- | 1 Triskelion | + | |
- | + | ||
- | === Robert Vroman 26/06/05: Mono-red === | + | |
- | ((http:// | + | |
- | + | ||
- | 4 Bazaar of Baghdad | + | |
4 Mishra' | 4 Mishra' | ||
5 Mountain | 5 Mountain | ||
Line 213: | Line 104: | ||
3 Orb of Dreams | 3 Orb of Dreams | ||
1 Null Rod | 1 Null Rod | ||
- | 2 Maze of Ith | + | 2 Maze of Ith</ |
- | === Robert Vroman: 02/07/05 mono-red === | + | ====== Robert Vroman: 02/07/05 mono-red |
Same deck as 26/06/05 played at Origins. | Same deck as 26/06/05 played at Origins. | ||
+ | |||
Managed 3-1-2, 4-0-1 (1st) and 4-0-0 (1st). | Managed 3-1-2, 4-0-1 (1st) and 4-0-0 (1st). | ||
- | <[the only things Im thinking of changing is to finaly get rid of the riftstone portal for a red fetch, bc as neato a bit of tech it is to get bazaars to tap for mana and a free discard, Id rather more reliably hit red mana. Also, if oath is on the decline, dream ball becomes much less necesary as a sideboard option. maybe REBs instead for all the drain decks.]> | + | > the only things Im thinking of changing is to finaly get rid of the riftstone portal for a red fetch, bc as neato a bit of tech it is to get bazaars to tap for mana and a free discard, Id rather more reliably hit red mana. Also, if oath is on the decline, dream ball becomes much less necesary as a sideboard option. maybe REBs instead for all the drain decks. |
- | === Robert Vroman: 30/07/05: 1st at Chicago SCG power 9 === | + | ====== Robert Vroman: 30/07/05: 1st at Chicago SCG power 9 ====== |
- | Main deck: | + | < |
-1 Bloodstained Mire | -1 Bloodstained Mire | ||
+1 Barbarian Ring | +1 Barbarian Ring | ||
Line 238: | Line 130: | ||
2 Orb Of Dreams | 2 Orb Of Dreams | ||
1 Uba Mask | 1 Uba Mask | ||
- | 2 Maze Of Ith | + | 2 Maze Of Ith</ |
- | <[re: sideboarding | + | > re: sideboarding |
+ | > | ||
+ | > taking out the duplicants against morrison was a mistake. as soon as he played heretic I was afraid I was boned, ie kill my chalice @ 1, then swords my heretic, then dominate my board. if I had known about the heretic | ||
+ | > I would have probably brought in extra dupes, as the little viashino badass is terrifying. | ||
+ | > | ||
+ | > the standard boarding plans are: | ||
+ | > if I win game 1, take out chalice, unless Im facing combo or draingifts. I keep it in for goblins too, bc chalice @ 1 is so good against them. | ||
+ | > if im facing workshop or goblins, or any other primarily permanent based deck, I take out uba mask, bc it loses a big chunk of its potency when theres no opp counterspells to erase, and dedicated hate would be more worthwhile. | ||
+ | > against workshop, I take out trisphere every time, even if Im still going first. if my deck is designed to play around it, so is theres. | ||
+ | > I also board out uba against cerebral assassin, which is a scary matchup bc they play welders and bazaars and can completely turn my engine against me. fortunately Ive faced this deck precisely zero times in any tournament of consequence. | ||
+ | > any time I board out uba, I usually take out wheel of fortune, since I primarily play it for the mind twist effect. | ||
+ | > if Im facing something that has no artifacts except mana, I usually lose the n-rods, unless its something like draingifts that really abuses black lotus multiple times. | ||
+ | > control slaver is probably the hardest deck to board against, bc everything in the main is effective, yet I really need to bring in welder hate. losing game 1 to CS sucks in terms of the match strategy. I usually end up taking out duplicants, bc 6 mana is a lot to take out a 1/1, and dupe is bad against trike and bus, since you dont win card advantage either way. if Im playing someone who Im sure knows how to play against ubastax, then I keep the duplicants in bc welder advantage is so key then. | ||
+ | > against drain gifts, I have to size up my opponent. if they are good I will board out the duplicants, bc opp wont give me an opportunity to remove the colossus before 2xwalking. or they will assume I brought more dupes in and concentrate on the tendrils win, never offering up dsteel as a target. I will keep in all the mana denial and aim for a total constriction of their early game rather than trying to recover after theyve landed the tinker. on the other hand a bad player will go all in on tinker first chance they get, so theres no reason not to snipe them easily w 4x dupes and mazes. | ||
+ | > Against Oath, I bring in the mazes, dream balls and extra dupes. I usually take out all my non-welder/ | ||
+ | > against goblins I used to bring in orb of dreams to slow down their haste guys, but Ive found having to wait a turn for blockers and mazes to untap was killing me more than it saved me. | ||
+ | > against fish I bring in mazes, darts, dupes, and take out nulls and chalices, but it barely matters, that matchup is a bye. | ||
+ | > | ||
+ | > I think that covers all the major matchups. | ||
+ | > | ||
+ | > re: maze of ith | ||
+ | > Ive found that maze is actually better in the matchups where it looks not as good. maze is awesome at crippling the clock of a swarm deck like fish or goblins, more so than hoping to perpetually stall mega creatures from oath and tinker. however not every tinker/oath deck actually run strip effects, and the time they sit around waiting to find it is usually enough for soot counters to build up. | ||
+ | > | ||
+ | > re: energy flux | ||
+ | > Ive loosely kept track and Im certain I have a winning record in all the games my opponent has resolved energy flux against me. its just not that scary a hoser. It might cost me a few locks, but a welder will play through it no sweat, or as long as I can afford to keep an uba on the table, theyre still F-d, bc decks that play e-flux typically suffer bad when all their counters and draw get removed before theyre used. | ||
+ | > | ||
+ | > re: barbarian ring | ||
+ | > I havnt tested barbarian ring extensively yet. it wasnt much of a factor in chicago, but I only played against a few welder decks. I agree b-ring fits the permanents-only philosophy of the deck much better than L-darts, which alone is enough to convince me to atleast replace them in the board. Im not sure more are necesary main, as Ive found 5 to be the right number of basics. | ||
+ | > | ||
+ | > re: wheel vs jar | ||
+ | > memory jar gets turned off by n-rod and is nowhere good as wheel. w uba mask wheel is a mind twist plus a one sided draw 7. uba + wheel is the most broken play in the deck. memory jar gives them their original hand back, | ||
+ | > so uba doesnt interact w it except for removing their cards instead of discarding them.]> | ||
- | taking out the duplicants against morrison was a mistake. as soon as he played heretic I was afraid I was boned, ie kill my chalice @ 1, then swords my heretic, then dominate my board. if I had known about the heretic I would have probably brought in extra dupes, as the little viashino badass is terrifying. | + | ====== Discussions ====== |
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
- | the standard boarding plans are: | + | ====== Robert Vroman: GRuba Stax (06/ |
- | if I win game 1, take out chalice, unless Im facing combo or draingifts. I keep it in for goblins too, bc chalice @ 1 is so good against them. | + | < |
- | if im facing workshop or goblins, or any other primarily permanent based deck, I take out uba mask, bc it loses a big chunk of its potency when theres no opp counterspells to erase, and dedicated hate would be more worthwhile. | + | |
- | against workshop, I take out trisphere every time, even if Im still going first. if my deck is designed to play around it, so is theres. | + | |
- | I also board out uba against cerebral assassin, which is a scary matchup bc they play welders and bazaars and can completely turn my engine against me. fortunately Ive faced this deck precisely zero times in any tournament of consequence. | + | |
- | any time I board out uba, I usually take out wheel of fortune, since I primarily play it for the mind twist effect. | + | |
- | if Im facing something that has no artifacts except mana, I usually lose the n-rods, unless its something like draingifts that really abuses black lotus multiple times. | + | |
- | control slaver is probably the hardest deck to board against, bc everything in the main is effective, yet I really need to bring in welder hate. losing game 1 to CS sucks in terms of the match strategy. I usually end up taking out duplicants, bc 6 mana is a lot to take out a 1/1, and dupe is bad against trike and bus, since you dont win card advantage either way. if Im playing someone who Im sure knows how to play against ubastax, then I keep the duplicants in bc welder advantage is so key then. | + | |
- | against drain gifts, I have to size up my opponent. if they are good I will board out the duplicants, bc opp wont give me an opportunity to remove the colossus before 2xwalking. or they will assume I brought more dupes in and concentrate on the tendrils win, never offering up dsteel as a target. I will keep in all the mana denial and aim for a total constriction of their early game rather than trying to recover after theyve landed the tinker. on the other hand a bad player will go all in on tinker first chance they get, so theres no reason not to snipe them easily w 4x dupes and mazes. | + | |
- | Against Oath, I bring in the mazes, dream balls and extra dupes. I usually take out all my non-welder/ | + | |
- | against goblins I used to bring in orb of dreams to slow down their haste guys, but Ive found having to wait a turn for blockers and mazes to untap was killing me more than it saved me. | + | |
- | against fish I bring in mazes, darts, dupes, and take out nulls and chalices, but it barely matters, that matchup is a bye. | + | |
- | + | ||
- | I think that covers all the major matchups. | + | |
- | + | ||
- | re: maze of ith | + | |
- | Ive found that maze is actually better in the matchups where it looks not as good. maze is awesome at crippling the clock of a swarm deck like fish or goblins, more so than hoping to perpetually stall mega creatures from oath and tinker. however not every tinker/oath deck actually run strip effects, and the time they sit around waiting to find it is usually enough for soot counters to build up. | + | |
- | + | ||
- | re: energy flux | + | |
- | Ive loosely kept track and Im certain I have a winning record in all the games my opponent has resolved energy flux against me. its just not that scary a hoser. It might cost me a few locks, but a welder will play through it no sweat, or as long as I can afford to keep an uba on the table, theyre still F-d, bc decks that play e-flux typically suffer bad when all their counters and draw get removed before theyre used. | + | |
- | + | ||
- | re: barbarian ring | + | |
- | I havnt tested barbarian ring extensively yet. it wasnt much of a factor in chicago, but I only played against a few welder decks. I agree b-ring fits the permanents-only philosophy of the deck much better than L-darts, which alone is enough to convince me to atleast replace them in the board. Im not sure more are necesary main, as Ive found 5 to be the right number of basics. | + | |
- | + | ||
- | re: wheel vs jar | + | |
- | memory jar gets turned off by n-rod and is nowhere good as wheel. w uba mask wheel is a mind twist plus a one sided draw 7. uba + wheel is the most broken play in the deck. memory jar gives them their original hand back, so uba doesnt interact w it except for removing their cards instead of discarding them.]> | + | |
- | + | ||
- | === Discussions === | + | |
- | * ((http:// | + | |
- | * ((http:// | + | |
- | * ((http:// | + | |
- | * ((http:// | + | |
- | + | ||
- | === Robert Vroman: GRuba Stax (06/01/06) === | + | |
- | 1 Crop Rotation | + | |
1 Fastbond | 1 Fastbond | ||
Line 317: | Line 211: | ||
1 Duplicant (*) | 1 Duplicant (*) | ||
2 Tormod' | 2 Tormod' | ||
- | 1 Glacial Chasm (*) | + | 1 Glacial Chasm (*)</ |
(*) pas sûr | (*) pas sûr | ||
- | === Vroman goes back to mono-red (26/01/06) === | + | ====== Vroman goes back to mono-red (26/ |
- | 4 Barbarian Ring | + | < |
4 Bazaar of Baghdad | 4 Bazaar of Baghdad | ||
4 Mishra' | 4 Mishra' | ||
Line 358: | Line 252: | ||
1 Jester' | 1 Jester' | ||
2 Tormod' | 2 Tormod' | ||
- | 3 Maze of Ith | + | 3 Maze of Ith</ |
=== Vroman 08/03/2009 === | === Vroman 08/03/2009 === | ||
- | ((http:// | + | [[http:// |
- | +1 Mountain | + | < |
-1 Wasteland | -1 Wasteland | ||
Line 379: | Line 273: | ||
3 Pyrostatic Pillar | 3 Pyrostatic Pillar | ||
2 Rack and Ruin | 2 Rack and Ruin | ||
- | 2 Tormod' | + | 2 Tormod' |
+ | |||
+ | [[http:// | ||
- | ((http://www.morphling.de/ | + | ====== Blaine Christiansen 02/06/2013 ====== |
+ | http:// |