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magicthegathering:oldschool:aggrocontrol

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Aggro control

Aggro control decks consist of decks with take rapidly the upper hand, then control the midgame (often with counterspells) to ensure a quick win. This is no different in Old school 93/94.

Good Stuff

Played by Kalle Nord at n00bcon X (2018) :

1 Balance

3 Erhnam Djinn
1 Regrowth
2 Sylvan Library

1 Fireball
4 Lightning Bolt
1 Shatter
1 Wheel of Fortune

1 Demonic Tutor
1 Mind Twist

1 Ancestral Recall
1 Braingeyser
1 Control Magic
3 Counterspell
1 Mana Drain
1 Power Sink
1 Psionic Blast
1 Timetwister
1 Time Walk

1 Chaos Orb
4 Su-Chi

1 Black Lotus
3 Fellwar Stone
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

4 City of Brass
1 Library of Alexandria
4 Mishra's Factory
1 Strip Mine
4 Tropical Island
4 Volcanic Island

Sideboard:
2 Black Vise
2 Blue Elemental Blast
1 Control Magic
1 Earthquake
1 Hurkyl's Recall
1 Jayemdae Tome
1 Mirror Universe
2 Red Elemental Blast
1 Shatter
1 Tranquility
2 Giant Shark

More on this deck.

Black/White

White has the best spot removal (Swords to Plowshares and Disenchant), excellent global removal (Balance, Armageddon, Wrath of God and Moat) and some good creatures, while black has Mind Twist and Hypnotic Specter for hand destruction.

  • Deadguy Ale is famous, sometimes adding blue for power cards, e.g. Megu, winner of Raging Bull 27/05/2019
  • Undead Party Crasher B/W Armageddon with few creatures
  • a version with Alpha/Beta cards only
  • Chimay Triple is my take on the subject
magicthegathering/oldschool/aggrocontrol.1611151076.txt.gz · Last modified: 2021/01/20 14:57 by carl